Lifestyles and preventive practices. Relative figures Life habits

Time using videogames, computers or the Internet, by sex and social class of the main breadwinner. Population aged 1 to 15 years old that uses videogames, computers or the Internet

Units:percentages
  • Select values to consult
    • Selected:3
      Total:3
    • Selected:8
      Total:8
    • Selected:10
      Total:10
  • Choose format of the table
      • Time using videogames, computers or the Internet
      • Sex
      • Social class of the main breadwinner
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  • Notes
    • The symbol '.' shall be deemed as data which cannot be provided since it may be affected by sampling errors.
      The symbol '..' shall be deemed as data which is not collected.
      The symbol '...' shall be deemed as an 'error of division by zero'.
      • The symbol '.' shall be deemed as data which cannot be provided since it may be affected by sampling errors.
        The symbol '..' shall be deemed as data which is not collected.
        The symbol '...' shall be deemed as an 'error of division by zero'.
Total: 0seriesy 0cells
  • Source:Ministry of Health and Consumption and INE